Evolution and Information Theory

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Trapped Scientist Who Cannot See the Results

Suppose that the scientist in figure 1.1 cannot see the results of the coin toss because a screen is placed between him and the coins (figure 1.2).

Figure 1.2: Trapped Scientist Who Cannot See the Results

1-2ts2.GIF (58992 bytes)

    In figure 1.2, the camera monitors the results of the coin toss and sends the results to the computer. Depending on the results of the coin toss, the computer is programed to do four things: open the door, close the door, beep once, and beep twice.

Coin 1    Coin 2        Coin 3
H            H                     H     --------->opens the door
H            H                     T     --------->opens the door
H            T                     H     --------->closes the door
H            T                     T     --------->closes the door
T            H                     H     --------->computer beeps twice
T            H                     T     --------->computer beeps twice
T            T                     H     --------->computer beeps once
T            T                     T     --------->computer beeps once

  

   The scientist cannot observe the results of the coins. He can only observe what the door and computer do after he tosses all three coins. The door opens for 2 of the 8 possible results. If the door is already open, and the camera observes H-H-H or H-H-T then the door will stay open. Two results will close the door if it is open, and have no effect if the door is already shut. Two results will cause the computer to beep once, and two results will cause the computer to beep twice. Does the scientist still acquire 3 bits of information when he tosses three coins?

Case 1: the door opens or stays open.
2(information) = (8 possible outcomes/2 outcomes that cause this result) =4. Since 22 =4, this result contains 2 bits of information.

Case 2: the door closes or stays closed.
2(information) = (8 possible outcomes/2 outcomes that cause this result) =4. So this result also contains 2 bits of information.

Case 3: the computer beeps once, 2 bits of information are acquired.

Case 4: the computer beeps twice, 2 bits of information are acquired.

  

The average amount of information acquired each time the scientist tosses all 3 coins is now 2 bits. He is using 3 coins or 3 bits to transmit 2 bits of information. He must do this because the code that translates the result of the coin toss into what the door and computer do is not the optimal code. The optimal code should only require 2 coins to transmit 2 bits. One possible optimal code is as follows:

Coin 1    Coin 2       
H        H    --------->opens the door
H        T    --------->closes the door
T        H    --------->computer beeps once
T        T    --------->computer beeps twice


   The average uncertainty per symbol (or coin in this example) is called the Shannon entropy. Shannon entropy* measures on average how much each observed symbol or coin decreases uncertainty. Because information corresponds to a reduction in uncertainty, Shannon entropy is also a measure of information. When 3 coins are used to transmit 2 bits (non-optimal code), the Shannon entropy is 2/3 of a bit per coin. With the optimal code, the Shannon entropy becomes 1 bit per coin. The total information transmitted in both cases is the same because 3 coins x 2/3 bit per coin = 2 coins x 1 bit per coin = 2 bits.

*Shannon entropy should not be confused with the term entropy as it is used in chemistry and physics. Shannon entropy does not depend on temperature. Therefore, it is not the same as thermodynamic entropy.1 Shannon entropy is a more general term that can be used to reflect the uncertainty of any system. Thermodynamic entropy is confined to physical systems.

References:

1) Brillouin, Science and Information Theory, 1956.
2) Reza, An Introduction to Information, 1961.
3) Pierce, An Introduction to Information Theory, Symbols, Signals and Noise, 1961.

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